PUBLICATIONS

Kokkinara, E., & McDonnell, R. (2015, November). Animation realism affects perceived character appeal of a self-virtual face. In Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games (pp. 221-226). ACM.

 

 

Kokkinara, E., & McDonnell, R. (2015). The Effect of Animation Realism on Face Ownership and Engagement. FAAVSP-The 1 st Joint Conference on Facial Analysis, Animation, and Auditory-Visual Speech Processing.

 

 

Kokkinara, E., Zibrek, K., McDonnell, R. Don't stand so close to me: Investigating the effect of control on the appeal of virtual humans using immersion and a proximity-based behavioral task.(Submitted)

 

 

Ferstl Y., Kokkinara, E., McDonnell, R. A study on face perception of abstract virtual characters. (Submitted)

Populate Project

This project has received funding from the European Union’s Horizon 2020 Research and Innovation Programme under grant agreement no 644655

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