This project has received funding from the European Union’s Horizon 2020 Research and Innovation Programme under grant agreement no 644655

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    The project makes the link between smartphones and tablets, wearables, asymmetric gameplay and crowd simulation technology.

     

    The prototype is running on smartphones and tablets and supports smartglasses as a controller and display with device-exclusive additional features. It also uses the TV/PC screen for the Spectator view-mode.

    TECHNOLOGY

    NEWS

    POPULATE IN NUMBERS

    28 July 2016

    At the end of this challenging 18-month period of working on Populate, we are looking at what the project meant for the consortium. From the number of hours, the team dedicated to the project to the objectives we have reached, here is a sum up of key...

    POPULATE PROJECT EXPERIENCE

    11 August 2016

    The final review of Populate gave the consortium one last opportunity to discuss the details of the project, achievements and future plans. We are grateful to have received a round of positive feedback and extremely useful opinions on our work from the ....

    POPULATE combines a multi-device approach with 3D crowd generation and advanced behaviour management. The prototype is used to analyse the players reactions when facing virtual characters in order to enhance the gaming experiences. It is also a powerful tool to study the gamers psychology.

    EXPERIENCE ASYMMETRIC GAMEPLAY ON SMARTGLASSES

    ASYMMETRY

    INNOVATION

    SUBSCRIBE

    The project provides a unique video game experience with the asymmetric gameplay: two users play against each other in real time, one having action-adventure while the other is playing a strategy genre game.

    Populate Project